Alsós

This two or three player game is part of the Jass family. It has bidding elements found in Hungarian Tarokk.

Sources

Cards

Deck size: 32, A through 7 of each suit

Initial deal: 6 cards per player, one card face up on the table

Card ranks and values (highest to lowest):

trump

Other suits

Value

J


20

9


14

A

A

11

10

10

10

K

K

4

Q

Q

3


J

2


9

0

8

8

0

7

7

0

10 points for last trick.

Total value of card points: 162 points; no trump, 130 points

Order of suits (highest to lowest): No trump, ♣, ♥, ♦, ♠

Initial deal

Three players: Deal six cards to each player and one card face up to the table.

Two players: Deal eight cards to each player and one card face up to the table.

Bidding for soloist

First bidding round

Start the first bidding round. Forehand starts all bidding rounds. On your turn, you may either either accept the suit of the face-up card as the trump suit (and become the soloist) or pass. Once you pass, you cannot reenter a bidding round.

Second bidding round

If everyone passes, start a second bidding round. In this case, your bid consists of the basic game you want to play (trump or no trump), and optionally one or more bonuses. The trump suit must be different than the suit of the face-up card. The value of your bid is the sum of the values of your basic game and your bonuses. You may outbid another player by making a bid of a higher value. You may outbid by announcing a higher trump suit provided that the value of your bid is equal or greater than previous bids.

You cannot simultaneously bid bonuses on winning a specific number card-points (abszolút, 100-as, 111-es, 120-as, and volát). These bonuses are hierarchical, and only one of them may be active at a time. You can only upgrade these bids, not downgrade them. For example, you cannot bid 100-as after previously bidding 120-as.

Bonus Description Score
trump game
Score
no trump game

Adus játék (parti)

basic game, win more points (tricks and melds) than the other players

1

2

Tuletroá

win J, 9, and 7 of trumps

2


Család

win A, K, and Q of trumps; caonnot be combined with összes adu

2


Összes adu

win all trumps excluding the 7 and 8

6


Négy ász

win all four Aces

4

4

Ulti

win the last trick with the 7 of trumps or a non-trump ace; you must announce the suit of the ace

5


Uhu

win the second-last trick with the 8 of trumps or a non-trump ace; you must announce the suit of the ace

7


Abszolút

win 82 or more points; 66 at no trump

3

3

100-as

win 100 or more points; 80 at no trump (only during primary announcements)

4

4

111-es

win 111 or more points; 91 at no trump (only during primary announcements)

6

6

120-as

win 120 or more points; 100 at no trump (only during primary announcements)

8

8

Volát

win all tricks (only during primary announcements)

10

10

200-as

win 200 or more points; 180 at no trump (only during primary announcements)

4

4

Betli

do not win any tricks, no trump, cards rank A K Q J 10 9 8; can only be bid during third bidding round


10

Klopitzky

win the least number of tricks, no trump, cards rank A K Q J 10 9 8; players play this if no one bids


3

Note: the value of bonuses announced is doubled during this phase in which players only have six cards in their hand.

No points are awarded for fulfilling unannounced bonuses.

Third bidding round

If everyone passes, then the dealer deals out three more cards to each player. (In a two player game, the dealer deals four cards to each player.)

Players start a third bidding round.

[I'm not sure which of the two are correct; I suspect the first one is:]

The player who bid the highest is the soloist. The two other players form a partnership and play against the soloist. Any bonuses previously made by players other than the soloist don't count anymore.

Preliminary Announcements

The soloist starts the round of preliminary announcements. Players announce (a) any additional bonuses that they believe (as soloist or jointly as a partnership) they can accomplish, (b) béla kassza, or (c) kontra one or more bonuses or kontras announced by the opposing soloist or partnership.

Note: the value of bonuses announced is doubled if players only have six cards (or eight cards in a two player game) in their hand.

Unlike the bidding round, passing does not prevent a player from announcing additional bonuses or kontras later in the announcements round.

The preliminary announcements round ends when two players pass consecutively.

Béla kassza

You may only announce béla kassza if you hold the King and Queen of trumps. Announcing this doubles the value of the basic game. [I'm not sure if this means that the value of the basic game doubles from 1 to 2, or that it doubles all declared bonuses as well as the value of the basic game. One account suggests that this announcement is too controversial and suggests that béla kassza adds 4 points to the value of the total game.]

Kontra

[From Ulti:]

If you believe that your opponent (either the soloist or partnership) will not accomplish one of more of their announced bonuses, you can double the value of those bonuses by saying kontra against those bonuses you expect to fail. You must specify what you are kontra-ing, saying for example: "kontra the game,", "kontra the ulti," and "kontra the game and the ulti." A kontra binds both players of a partnership, so both pay or receive double for the kontra'd bonuses.

Rekontra, Szubkontra, etc.

If you are confident of winning some bonuses that your opponent kontra'd, you can rekontra those bonuses, doubling the scores for them again. Rekontra'd bonuses can then be szubkontra'd by the opponent, doubling the stake to eight times the basic score. After a szubkontra, you can double again by saying hirskontra, the opponent can double a fifth time saying mordkontra, and finally, you can double again, saying fedáksári.

Dealing the rest of the deck

If players still have only six cards in their hand, then the dealer deals three more cards to each player (four more in a two player game).

Defender's option to play betli

If the value of the declarer's bid is not greater than 10, any other player may declare betli. In this case, all prior announcements are annulled, the player who declared betli is the new declarer, and players proceed to play belti.

Exchanges

There are two kinds of card exchanges: A síber (síbelés, síbolás) and egyszerű lapcsere. You are entitled to this exchange if you hold the 7 of trump. If the face-up card is the 7 of trump, you can perform the exchange with the 8 of trump. If the face-up card is the 8 of trump, you can perform the exchange it with the 9 of trump if no one holds the 7.

A síber

You can perform this exchange if the face-up card is a trump card or an ace.

Three players: Discard your low trump card and take all the undealt cards, then discard down to a hand of 9 cards. [I don't think this is correct as exchaning five cards from a hand of nine seems too powerful. the procedure for the two player game seems more correct.]

Two players: Discard your low trump card and add the face-up card to your hand. Flip the next card face up. If that card is a trump card or ace, then then add that card and flip the next card. Keep on adding and flipping cards until the flipped card is not a trump card or ace or there are no more cards to flip. Discard down to 12 cards.

Egyszerű lapcsere

You can perform this exchange regardless of what card is face-up. Exchange your low trump card with the face-up card.

Secondary Announcements

If the dealer hasn't already done so, he or she deals out three more cards to each player. (In a two player game, the dealer deals four cards to each player.)

The soloist starts the round of secondary announcements. this is the same as the preliminary announcements round except that the value of game points the soloist and the partnership are playing for (including kontras) are not dobuled, and they cannot increase the total value of the hand by more than 10 points.

Trick play

Forehand leads to the first trick except when there is no trump. In this case middlehand leads.

[From Ulti:]

Thereafter, the winner of each trick leads to the next. It is compulsory to follow suit, and a player with no card of the suit led must play a trump if possible. A player who has no trumps and no card of the suit led may play any card. Subject to these rules, players are obliged to beat the highest card already played to the trick whenever they can.

In no-trump contracts, it is still obligatory to follow suit and to beat all cards already played to the trick whenever possible.

[Note: there might not be any requirement to head the trick. Ulti and Mariáš require players to head the trick. Some variants of Klaverjas don't require players to do this. However, there's always the requirement to trump, though.]

Validate and score for melds

Players validate and score for melds (marriages and sequences) after the first trick.

There are three types of melds. Only the player with the best meld in each category may score their melds for that category.

  1. trump marriage (Béla kassza)
  2. Quartets (vannak): The highest ranked four-of-a-kind wins.
  3. Sequences: For sequences, the longest wins. Among sequences of equal length, the sequence with the highest card ranks higher. If those cards are the same rank, then no one scores for longest sequence.

Meld

Description

Score

Béla

King and Queen of the trump suit

20

Vannak

4 cards of the same rank

40

Terc

3 consecutive cards of the same suit

20

Kvárt

4 consecutive cards of the same suit

50

Kvint

5 consecutive cards of the same suit

100

Szext

6 consecutive cards of the same suit

100

Szept

7 consecutive cards of the same suit

100

Okt

8 consecutive cards of the same suit

100

Propose to double game after first trick

If no bonuses have been announced, then after the first trick, any player can double the value of the game. If it is accepted by the opposing soloist or partnership, then the value of the game is doubled. If it is not accepted, then the hand ends and soloist or team loses the value of the game.

Settlement

The players of the partnership add up the points they earned from (a) cards from won tricks, (b) winning the last trick (10 points), and (c) melds. The soloist does the same.

If you're the soloist, then determine whether you won the basic game: you won more points than the opposing partnership. If so, you receive the value of the basic game (doubled as many times it was kontra'd) from each player of the opposing partnership. Otherwise, you pay each player of the opposing partnership. Then, determine whether you accomplished each of your bonuses and receive from or pay the opposing partnership in a similar way.

The players of the partnership then determine whether they (as a team) accomplished each of their declared bonuses. If they accomplished a bonus, then the soloist pays each player of the partnership the value of the bonus, doubled as many times it was kontra'd. If not, then each player of the partnership receives from the soloist in a similar way.